<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VisaVis Games</title>
	<atom:link href="http://www.visavisgames.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.visavisgames.com</link>
	<description>News, reviews, cheats and tips covering computer and video games, puzzles and boardgames.</description>
	<lastBuildDate>Tue, 20 Jul 2010 09:29:55 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Biggest Game of 2010: Red Dead Redemption</title>
		<link>http://www.visavisgames.com/biggest-game-of-2010-red-dead-redemption.html</link>
		<comments>http://www.visavisgames.com/biggest-game-of-2010-red-dead-redemption.html#comments</comments>
		<pubDate>Tue, 20 Jul 2010 09:27:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[just dance]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[super mario bros]]></category>
		<category><![CDATA[wii fit]]></category>

		<guid isPermaLink="false">http://www.visavisgames.com/?p=49</guid>
		<description><![CDATA[In news that will surely please fans of the Rockstar Games development crew, it appears that the maker has managed yet another hit along the lines of Grand Theft Auto with its latest release Red Dead Redemption. The game features a setting in the Wild...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-53" title="Red Dead" src="http://www.visavisgames.com/wp-content/uploads/2010/07/red-dead.jpg" alt="" width="150" height="175" />In news that will surely please fans of the Rockstar Games development crew, it appears that the maker has managed yet another hit along the lines of Grand Theft Auto with its latest release Red Dead Redemption. The game features a setting in the Wild West era of the early United States while the North American continent was still being tamed and features an epic tale in a sweeping wilderness setting with a massive cast of characters. Gamers have been loving it up and copies have been hard for game shops to keep in stock. For the over all US video game industry sales that took place in the month of June 2010, more than 1 million copies of the game sold alone. In its first month after launch, more than 1.5 million copies sold and that makes Red Dead Redemption the hottest selling game of 2010 so far. The sprawling and open ended game has appealed to many fans that said they were not sure they would really like a cowboy based game, but the way that Rockstar was able to put a twist on the setting helped to create a truly unique experience that gamers were very much fond of. In order to win, the game was up against some stiff competition from Super Mario Galaxy 3 released in May 2010 by Nintendo that sold over 1 million copies in that month and then over 800,000 in June.</p>
<p>Just Dance, New Super Mario Bros. and Wii Fit were all top contenders for the space, as well.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/biggest-game-of-2010-red-dead-redemption.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hideo Kojima Speaks Out About Future of Platforms</title>
		<link>http://www.visavisgames.com/hideo-kojima-speaks-out-about-future-of-platforms.html</link>
		<comments>http://www.visavisgames.com/hideo-kojima-speaks-out-about-future-of-platforms.html#comments</comments>
		<pubDate>Wed, 02 Jun 2010 12:34:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hideo Kojima]]></category>

		<guid isPermaLink="false">http://207.7.93.224/?p=7</guid>
		<description><![CDATA[Platforms have ruled the roost for video game console manufacturers for some time, with Microsoft, Sony &#038; Nintendo constantly battling for supremacy in the hardware market by attempting to pull in the best game studios that produce the titles every gamer wants. The consoles that...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.visavisgames.com/wp-content/uploads/2010/06/hideo-kojima.jpg" alt="" title="Hideo Kojima" width="150" height="150" class="alignleft size-full wp-image-25" />Platforms have ruled the roost for video game console manufacturers for some time, with Microsoft, Sony &#038; Nintendo constantly battling for supremacy in the hardware market by attempting to pull in the best game studios that produce the titles every gamer wants. The consoles that have managed to get the best deals have done well, while other console systems such as the Sega line, have failed in the long run by relying too strongly on their own in house software design teams. Recently, designer Hideo Kojima, the man behind the smash hit series Metal Gear Solid, has come out to speak his mind on the subject of platforms and their relationship to titles. During a press conference for the game Metal Gear Solid: Peace Waker which is coming out for the Sony PSP, Kojima aired his feelings on the subject, letting reporters know that he feels the death of the traditional console systems as they exist today will be quick in coming.</p>
<p>His remarks shocked Hiroshi Kawano, President of Sony Computer Entertainment Japan who expressed respect for Kojima, but seemed confused by the remarks. To Kokima&#8217;s way of thinking, the future lies in the ability of gamers to be able to game anywhere they please on platforms that are universal and using software that is not platform specific. This would be a major blow to well established console makers and so industry observers understand how this could have shocked Kawano whose business depends on the profits from such systems. Some experts believe Kojima may have been referring to network gaming rather than the death of all consoles.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/hideo-kojima-speaks-out-about-future-of-platforms.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New World Record Set for Asteroids Video Game</title>
		<link>http://www.visavisgames.com/new-world-record-set-for-asteroids-video-game.html</link>
		<comments>http://www.visavisgames.com/new-world-record-set-for-asteroids-video-game.html#comments</comments>
		<pubDate>Sat, 22 May 2010 22:32:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://207.7.93.224/?p=5</guid>
		<description><![CDATA[Gamers have long been a competitive group and there is today even an official Guinness Book of World Records video game edition which houses the top records for all things video and computer game related. In our current culture of video games as the grandest,...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.visavisgames.com/wp-content/uploads/2010/05/asteroids-video-game.jpg" alt="" title="Asteroids" width="150" height="150" class="alignleft size-full wp-image-22" />Gamers have long been a competitive group and there is today even an official Guinness Book of World Records video game edition which houses the top records for all things video and computer game related. In our current culture of video games as the grandest, most profitable form of entertainment, it is definitely a time when gamers are looking to set a huge number of records in a variety of different games that have never before reached quite the same level of extreme. A US man from the state of Oregon has recently beaten the longest standing video game record of all time, the highest score for early video game classic Asteroids and he beat it, say media sources, by more than two thousand points. The process was an exercise in total endurance, taking John McAllister more than 3 consecutive days to pull off and causing quite a stir among hard core arcade game fans.</p>
<p>The vintage game has been a favorite among collectors and many versions are available on the market, often being sold through online auction websites such as Ebay. McAllister beat the record in the basement of a friend&#8217;s house in Portland, Oregon. The previous record had been set in 1982 by a 15 year old boy named Scott Safran. In order to beat the record, McAllister would take breaks only to eat chicken and drink Gatorade, leaving the game in play while he did so. In the end, he topped the record score and left that record to stand at exactly 41,338,740 points according to another world record holder, Kent House who has the highest score for the game Dig Dug.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/new-world-record-set-for-asteroids-video-game.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Latest Tiger Woods PGA Video Game Now Offering Online Compatibility</title>
		<link>http://www.visavisgames.com/latest-tiger-woods-pga-video-game-now-offering-online-compatibility.html</link>
		<comments>http://www.visavisgames.com/latest-tiger-woods-pga-video-game-now-offering-online-compatibility.html#comments</comments>
		<pubDate>Fri, 14 May 2010 22:35:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://207.7.93.224/?p=10</guid>
		<description><![CDATA[In the history of sports games, there have been many sports that sell well, but Tiger Woods brought the golf sub genre to a whole new level with his rise to fame in the 1990&#8242;s. The super star golfer who regularly tore up the green...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.visavisgames.com/wp-content/uploads/2010/05/tiger.jpg" alt="" title="Tiger Woods" width="150" height="150" class="alignleft size-full wp-image-28" />In the history of sports games, there have been many sports that sell well, but Tiger Woods brought the golf sub genre to a whole new level with his rise to fame in the 1990&#8242;s. The super star golfer who regularly tore up the green in the PGA tours of his prime has found himself recently in the midst of a love scandal that has created a debacle of immense proportions, pulling all the world&#8217;s paparazzi cameras directly onto him. As a result, many of Woods&#8217; sponsorships were in severe doubt and the golfer, according to many, just might be losing his lucrative contract with Electronic Arts in a move similar to the fallout experienced by NFL star Michael Vick after his run in with the law over fighting dogs. The legendary golf star is back, however, with a brand new game in his name which will be available online &#8211; a feature many gamers are extremely excited about.</p>
<p>Tiger Woods PGA Tour Online will be coming out just as Woods returns to the Masters and will be available online. While Nike seems loathe to embrace the star despite not dropping him entirely, both Accenture and Gatorade have cut all ties with him. This latest game will be playable over any web browser without having to buy a physical copy of the game and a will be playable for free, with special features being offered through a subscription program. The browser plugin will allow gamers to interact more easily with fellow players. EA hopes that the game will lure in new comers and convert them into Tiger Woods fans by offering free play and then extra goodies for a small subscription price.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/latest-tiger-woods-pga-video-game-now-offering-online-compatibility.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ubisoft Looking to Green Up the Video Game Industry</title>
		<link>http://www.visavisgames.com/ubisoft-looking-to-green-up-the-video-game-industry.html</link>
		<comments>http://www.visavisgames.com/ubisoft-looking-to-green-up-the-video-game-industry.html#comments</comments>
		<pubDate>Mon, 26 Apr 2010 08:42:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.visavisgames.com/?p=14</guid>
		<description><![CDATA[The French video game industry giant Ubsisoft has recently announced its intent to become a force for greening the industry of video games by getting rid of physical manuals for its titles on the Sony Playstation 3 and Microsoft Xbox 360 console systems. According to...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.visavisgames.com/wp-content/uploads/2010/04/ubisoft.jpg" alt="" title="Ubisoft" width="150" height="150" class="alignleft size-full wp-image-30" />The French video game industry giant Ubsisoft has recently announced its intent to become a force for greening the industry of video games by getting rid of physical manuals for its titles on the Sony Playstation 3 and Microsoft Xbox 360 console systems. According to the company, this means that nearly 6 million paper based manuals will not need to be made which works out, by their estimations, to over 2,300 trees not needing to be cut down to manufacture the paper. Since Ubisoft are makers of such smash global hit games as Assassin&#8217;s Creed and the series of Tom Clancy games, their impact would be large and they may well trigger a tide of change in the industry, say analysts. The solution is being leveraged for press coverage and good will from gamers, but should also save the company a significant amount of money in the design, manufacturing and shipping weight which raises the price of the games, although the games are not expected to be cheaper at retail due to these cost saving measures Ubisoft is choosing to implement.</p>
<p>Instead, gamers will be offered what Ubisoft is referring to as &#8220;in game digital manuals&#8221; that resemble those seen on PC games right now. The first title to feature this new type of digital manual will be an upcoming skateboarding game which Ubisoft as created with Shaun White, the Olympic snowboard winner of a gold metal who is also a skateboarding enthusiast. Special light weight packaging for the discs is also set to be tried to see how gamers respond.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/ubisoft-looking-to-green-up-the-video-game-industry.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Upcoming Def Jam Rapstar Game to Feature Kanye West and Others</title>
		<link>http://www.visavisgames.com/upcoming-def-jam-rapstar-game-to-feature-kanye-west-and-others.html</link>
		<comments>http://www.visavisgames.com/upcoming-def-jam-rapstar-game-to-feature-kanye-west-and-others.html#comments</comments>
		<pubDate>Sat, 17 Apr 2010 12:47:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[def jam]]></category>
		<category><![CDATA[def jam game]]></category>

		<guid isPermaLink="false">http://www.visavisgames.com/?p=19</guid>
		<description><![CDATA[Music based games have become all the rage over the course of the past few years and with more titles coming out regularly in both the rock and pop music genres, it is not surprising that a hip hop based game would be in the...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.visavisgames.com/wp-content/uploads/2010/04/def-jam.jpg" alt="" title="Def Jam" width="150" height="150" class="alignleft size-full wp-image-32" />Music based games have become all the rage over the course of the past few years and with more titles coming out regularly in both the rock and pop music genres, it is not surprising that a hip hop based game would be in the works. The upcoming title Def Jam Rapstar is a collective work which is pulling in the talent and resources from such big name video game companies as Konami Digital Entertainment, 4mm Games, Def Jam Interactive and Terminal Reality. The new title is being created in an effort to compete directly with other genre games such as Rock Star, Guitar Hero and Rock Band &#8211; all titles that have sold well into the millions thanks to their easy accessibility and promotion that includes a great many very popular songs familiar to those both in and outside of the gaming hobby. This new title will feature works by such artists as Kanye West, T.I., Young Jeezy, Slick Rick and Dr. Dre, among other Def Jam super stars. The goal is to bring the popular urban rhythms to the Xbox 360 and Playstation 3 systems.</p>
<p>More than 40 different tracks will be on the disc and players will be encouraged to not only play the role of MC and rap along to the beats, but to record their performances so that they can share them with others online. This is where the game seeks to be different than its competition because it is leveraging the power of social networking sites like YouTube and Myspace in order to let players not just have a temporary level of gaming fun, but to be able to share that with the world over the web.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/upcoming-def-jam-rapstar-game-to-feature-kanye-west-and-others.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Game Development</title>
		<link>http://www.visavisgames.com/video-game-development.html</link>
		<comments>http://www.visavisgames.com/video-game-development.html#comments</comments>
		<pubDate>Thu, 12 Mar 2009 09:24:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Guides]]></category>

		<guid isPermaLink="false">http://www.visavisgames.com/?p=44</guid>
		<description><![CDATA[The process of creating a big budget video game or computer game is an intensive one that demands thousands of man hours in order to bring to completion and many times, millions of dollars, as well. This is due to the fact that these games...]]></description>
			<content:encoded><![CDATA[<p>The process of creating a big budget video game or computer game is an intensive one that demands thousands of man hours in order to bring to completion and many times, millions of dollars, as well. This is due to the fact that these games often require far more people involved on their completion than a movie and usually wind up selling millions of copies around the globe and across multiple platforms if they become a global hit. This is why the several billion a year game industry has become the biggest earning segment of the entertainment today, surpassing even Hollywood and the music industry when it comes to the amount of money both spent and earned. While games do not as often feature highly paid stars the way that music and movie projects do, they require far larger teams of talent in order to complete from a range of disciplines in the arts and sciences, including: programmers who write the code which runs the software of the games; game designers who come up with all of the aspects of game play; visual artists who create images, textures and animations for the games; the sonic artists who create the music and sound effects for the game; and a team of writers who put together the scripts for those games which feature more involved story lines or dialogue. Many times, there are those who will fill more than one spot on a development team.</p>
<p>In addition to all of these people, most of whom will work for the studio that develops the game, there are also publishers. The publishers also employ a large number of highly skilled individuals in such careers as project management, marketing, accounting, logistics and other fields of knowledge that are needed to take the finished project from the development team and get it out on the market where consumers can buy it. Once the game is published, the royalties are paid to the developers, but developers also get levels of up front investment which they must carefully budget for the game&#8217;s completion. All of this is handled with a contract that specifies when the game must be delivered to the publisher by. Contractual agreements are a key part of the gaming industry and much like Hollywood, failure to meet a budget and time line can spell disaster for both publisher and development team. While there are in house development teams that operate under the wing of a publisher, there are also many 3rd party studios which develop the game independently and then sell it to the publisher. In addition, there are independent studios which create and market their own products, as well.</p>
<p>The life of a game developer is an intense one despite the aura of relaxed fun that most studios tend to display. The programmers, artists and other members of the game design team all work very hard in order to get the games out on time, meeting milestones and often having to work incredibly long hours during &#8220;crunch time&#8221; or during bug testing. Most of the disciplines require some form of education, but not all of them do &#8211; some are more based on talent.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/video-game-development.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Genres</title>
		<link>http://www.visavisgames.com/game-genres.html</link>
		<comments>http://www.visavisgames.com/game-genres.html#comments</comments>
		<pubDate>Thu, 12 Mar 2009 09:12:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Guides]]></category>

		<guid isPermaLink="false">http://www.visavisgames.com/?p=39</guid>
		<description><![CDATA[Action &#8211; One of the basic genres in video games is action. Most action games rely on the player having fast reflexes in attack situations, as well as quick thinking. The primary objective of this game is to ensure the character&#8217;s survival, while sometimes following...]]></description>
			<content:encoded><![CDATA[<p><strong>Action</strong> &#8211; One of the basic genres in video games is action. Most action games rely on the player having fast reflexes in attack situations, as well as quick thinking. The primary objective of this game is to ensure the character&#8217;s survival, while sometimes following a storyline.</p>
<p><strong>Shooter </strong>- Formerly grouped with action, this genre has changed to a single one, as the games have been developed in a different direction. Most shooter games employ a first person perspective, meaning the view the player sees on screen is through the eyes of the character.</p>
<p><strong>Adventure</strong> &#8211; One example of this type of game is the ever popular Resident Evil in which players use ready made characters with little or no alteration available, to work through missions or quests.</p>
<p><strong>Construction/Management</strong> &#8211; The objective of games in this type of genre is to manage and control a population or group of some sort. One example of this is Kingdom of Keflings, where a town needs to be built and the inhabitants put to work in various jobs.</p>
<p><strong>Life Simulation</strong> &#8211; Life simulation games are essentially, a player taking a character through the motions of life. In one game of this genre, Virtual Villagers, characters on an island must maintain life by fishing, hunting, working, sleeping and actions of that sort.</p>
<p><strong>Role Playing Games</strong> &#8211; Role playing games such as Dragon Age: Origins, are playing with the objective of following a storyline with a character that the player has fairly free range in creating. In following this storyline, the player is able to also control how the character develops as well, through gaining experience and stats.</p>
<p><strong>Strategy</strong> &#8211; Whether these games are in the category of RTS, which is Real Time Strategy, or turn based, the objective and base generally remains the same. Command and Conquer is a basic example of strategy, wherein the idea is to beat the opponent at a game of warfare, ensuring your control over the board.</p>
<p><strong>Vehicle Simulation/Racing</strong> &#8211; One of the earliest examples of this genre is the classic Afterburner, in which players use planes to shoot down opponents. This genre is not limited to just one type of play, however. There are actual racing games, as well as games that venture into the demolition aspect.</p>
<p><strong>Music/Party Games</strong> &#8211; These games feature a type of entertainment that appeals to people who generally do not enjoy the typical video games. With options of singing, dancing, playing instruments among other things, this genre has become very popular recently.</p>
<p><strong>Puzzle Games</strong> &#8211; Games such as Puzzle Quest that feature matching colors and symbols in an effort to progress in the game fall into this genre, as well as the classic Tetris.</p>
<p><strong>Trivia Board and Card Games</strong> &#8211; The converting of these type of games to video game format has been done to allow players to play online with other opponents, when they would otherwise not have that option, or to play on a handheld system, one example being Magic:The Gathering.</p>
<p><strong>Sports </strong>- These objective of these games are primarily to manage a successful sports team as well as actually play the sport. These games cover almost every pro sport out there.</p>
<p><strong>Educational </strong>- The primary purpose of these games is to educate children in a way that differs from the traditional approach by adding the element of virtual entertainment.</p>
<p><strong>Exercise Games</strong> &#8211; Some say Dance Dance Revolution started the path into games of this genre.  Today, Wii Fit is the most well known exercise game. Games of this genre are targeted towards both adults and children with the aim of providing a different way to exercise.</p>
<p><strong>Art/Experimental Games</strong> &#8211; This genre, while it is designed for some entertainment, leans more towards the objective of creating a specific reaction from the player, through many different ways. Most of this genre is from indie game developers, trying to break ground into mainstream game developing.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/game-genres.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Game Classification</title>
		<link>http://www.visavisgames.com/video-game-classification.html</link>
		<comments>http://www.visavisgames.com/video-game-classification.html#comments</comments>
		<pubDate>Wed, 11 Mar 2009 09:22:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Guides]]></category>

		<guid isPermaLink="false">http://www.visavisgames.com/?p=42</guid>
		<description><![CDATA[The world of video games, as well as computer games, can be an intimidating one, with the vast variety that is available. However, there is a new field of study under development that is aiming to classify and view video games in a similar way...]]></description>
			<content:encoded><![CDATA[<p>The world of video games, as well as computer games, can be an intimidating one, with the vast variety that is available. However, there is a new field of study under development that is aiming to classify and view video games in a similar way that entertainment  such as film and music is viewed. This field of study is called game theory and while it does have roots in board and card games, it is still being fine tuned to the point of general agreement on viewing video games.</p>
<p><strong>Cooperative Vs Non-Cooperative</strong> &#8211; This classification is fairly obvious and easy to understand. Non cooperative games feature solo players, with no partners, while cooperative games have players working together as a team. Some cooperative games have the choice to have partners, where others, such as Resident Evil 5, require a partner to play. There are also hybrid games, which melds the two types of game play together. There are quite a few games of this style, referred to as MMO, or massive multiplayer online, that are have gained much popularity over recent years.</p>
<p><strong>Simulation</strong> &#8211; Games of this classification hold a simple concept, which is to run a virtually simulated world. This type of game gives the player control over a multitude of situations, whether it be running a business, a person or family, or even something as simple as a garden. Viva Pinata is one example of this type, wherein a player builds and cultivates their garden, and gains new types of animals and plants.</p>
<p><strong>Non Zero Sum vs Zero Sum</strong> &#8211; This is one of the oldest and most basic classifications for games because it is the effect that players have within the game itself. Those games, such as checkers, where players stand to &#8220;gain nothing&#8221; are referred to as zero sum games, based on the Latin meaning of zero sum. Non zero sum games, the polar opposites, are games where players compete for resources in order to have an advantage over one another. These games are usually closer to simulations than pure games.</p>
<p><strong>Drama</strong> &#8211; The games that fall under this category tend to lean more towards the narrative role of the story than the action section. For example, the role-playing game, or RPG, Lord of the Rings: The Third Age, follows a band of adventures that are mere moments behind the group that is featured in the actual film, Lord of the Rings. This RPG has fantastic fight scenes, however, the storyline of following in the footsteps of Aragon, Gimli, and Frodo gets much more screen time, during which he player gets to enjoy graphics with quality close to the big screen, due to large advancements in technology.</p>
<p>In the end, with the multitude of games that are readily available for players of all ages, even classifications as strong as these quite often have to be blended with others in order to encompass the many ranges of different types of play that are featured in the games.</p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/video-game-classification.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>History of Computer and Video Games</title>
		<link>http://www.visavisgames.com/history-of-computer-and-video-games.html</link>
		<comments>http://www.visavisgames.com/history-of-computer-and-video-games.html#comments</comments>
		<pubDate>Tue, 21 Oct 2008 21:09:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Guides]]></category>

		<guid isPermaLink="false">http://www.visavisgames.com/?p=34</guid>
		<description><![CDATA[In what may come as a surprise to many modern gamers, video games did not simply crop up in the 1970&#8242;s as many people believe. Instead, there was a long, slow development that first started happening back at the very tail end of the 1940&#8242;s...]]></description>
			<content:encoded><![CDATA[<p>In what may come as a surprise to many modern gamers, video games did not simply crop up in the 1970&#8242;s as many people believe. Instead, there was a long, slow development that first started happening back at the very tail end of the 1940&#8242;s when the large room sized mainframe computers were still what people thought of when they thought about computers. On these sprawling machines, code would be written for the first types of games that took their inspiration from the military &#8211; one of the first places that computers were used. Missile defense was the first type of game that was very simple in terms of its controls, mimicking real military strategies at intercepting missiles. This was the foundation point and once students in universities began to have access to similar machines in the school labs, imagination would take games forward through the 1950&#8242;s with a handful of very small and barely remembered games such as Space Wars. These early titles were not made available to the general public and so, as a result, very little is known about them.</p>
<p>The 1960&#8242;s did not prove to show much innovation that the public was aware of, but by the 1970&#8242;s, things had begun to change in a huge way and stand up, coin operated video games began to be possible. These first machines were powered by quarters and although the first title, Computer Space, was a bit too difficult for many to get into, when Asteroids, Space Invaders and eventually Pac Man hit the scene, things would prove to be much different for these arcade games. Their popularity would rise quickly and at the same time, more technology was becoming available to make what came to be called console games which could be played using a television set that already existed within the consumer&#8217;s home. The Odyssey from Magnavox was the first such system and it sold well enough that it paved the way for a whole wave of different video game systems which would be brought out in the years to come. In parallel with these console systems, computers were also made smaller and companies such as Commodore, Tandy and Apple came out with impressive machines that played games nearly as complicated, sometimes even more so, than the arcade or console games.</p>
<p>However, it would be the 1980&#8242;s that would be the decade of greatest change for this industry that was still in its infancy. During this era, technology would begin to grow at a lightning pace and a huge number of innovations would mean computers got smaller and smaller. Hand held games became possible thanks to LCD screens that helped them be portable and there would be more systems coming out from companies other than Atari, the first big console gaming system. Nintendo and Sega would each release impressive systems for home use and arcades would become big business in the United States, Europe and especially Japan. The game industry grew like crazy and it threatened to outshine the music and movie business in terms of consumer spending.</p>
<p>Then came the 1990&#8242;s and here computers became wide spread in nearly every house across the United States and Japan, taking computer gaming to whole new levels with online play, as well. Console systems from Sony and Microsoft hit the market and new generations of console games came out to dazzle the eye. The arcade industry began a gradual decline until it became a rare thing in the early 2000&#8242;s. Today the computer and video game industry outdoes the film and music businesses on every level, making it the largest entertainment segment in the world. </p>
<div id="wherego_related"> </div>]]></content:encoded>
			<wfw:commentRss>http://www.visavisgames.com/history-of-computer-and-video-games.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
